EDIT: Re-uploaded AGAIN. Hopefully it works asdfhjkl;' If it breaks again I swear, dropbox, I am going to delete you.
Sorry about the inconvenience, dropbox deleted my link, then re-uploaded it on its own without me knowing so yeah. Anyways file is re-uploaded. I hope it works. The following is copied from the previous journal;
I AM NOT RIPPING THE STAGES, THERES OVER 15,000 TEXTURES AND A TON OF FILES. Plus I highly doubt you want to slap a total of about 15, 000 textures on stages, cuz I'm not doing that.[link]
DROPBOX STOP BREAKING MY LINKS AND THEN MAGICALLY FIXING THEM AT SOME RANDOM TIME GODDAMMIT. >:U
Credit me if you wish but I personally do not give a shit. All I did was rip them. Crediting SEGA is a must though! Do you want to have a change of getting in trouble? I think not.
I'll haunt you for the rest of your life if you don't.
Theres .obj, .fbx and .max. The bases are .fbx and .lwo instead of Obj and fbx due to certain reasons (Material reasons).Obj
This file can be opened in various programs such as Meta, Lightwave, Milkshape 3D etc..Fbx
This one can also be opened in various programs but you cannot open it with Meta. You can open it in programs such as 3ds max, Lightwave etc..lwo
It's the main file of Lightwave. But it can be imported to meta, using this file you will have better seperated materials which is why I chose .lwo for the base instead of obj since obj has the >< merged into the face itself..max
This file will probably be the least useful to you guys since it will only open in 3ds max. To be specific only versions 2009 and higher.
For some of the hair textures your going to have to experiment to find which ones are the right ones. I was stupid and didnt save which hair file numbers they were. Also, if I accidentally screwed up the textures and put the wrong textures in the folder just simply move them to the correct module folder.
Textures are .dds you can open them in Paint.NET or you can go find something to convert to png
I'm pretty sure quite a few of you have realised I don't just give things without making you do some work of your own efforts and/or using your brain most of the time. You will have to put the textures on yourself. Ive already organized the textures for you, besides some of the hair textures, and converted the models for you to open, except not directly into MMD already.